This project was created for a live stage show and sought to overcome two major challenges. Firstly, the story of the performance required the clock face to tick forwards, backwards, and more as the characters travel throughout time. Secondly, the clock face was to be controlled in real time to synchronize with the actions on stage. These goals were achieved using Unreal Engine to compile the animations into an interactive video game that allowed tech performers to control it during the show.
Code in Unreal Engine, C++, and Blueprint Nodes
To program the animations in unreal engine, a character class was created using C++, and the blueprints were utilized to assign animations to specific keyboard presses.
.cpp and .h files used to create a new character class with a bound camera and spring arm component.
Node trees to bind keyboard controls to animation assets.
Download and try!
The final interactive program is available to download on itch.io!
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